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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 14 | freddie | 1 | #ifndef SSSNAKESSS_HPP |
| 2 | #define SSSNAKESSS_HPP |
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| 3 | |||
| 4 | #include "point.hpp" |
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| 5 | |||
| 6 | class SSSNAKESSS |
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| 7 | { |
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| 8 | public: |
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| 9 | SSSNAKESSS(); |
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| 10 | ~SSSNAKESSS(); |
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| 11 | |||
| 12 | bool init(); |
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| 13 | bool initSDL(); |
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| 14 | bool initOpenGL(); |
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| 15 | void initData(); |
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| 16 | |||
| 17 | void run(); |
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| 18 | void checkEvents(); |
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| 19 | void update(); |
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| 20 | void draw(); |
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| 21 | |||
| 22 | void initLevel(int level); |
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| 23 | |||
| 24 | void end(); |
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| 25 | |||
| 26 | vector<string> listDir(string dir); |
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| 27 | |||
| 28 | private: |
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| 29 | bool running; |
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| 30 | |||
| 31 | SDL_Surface *screen; |
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| 32 | |||
| 33 | map<string, Texture *> textures; |
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| 34 | |||
| 35 | Snake *snake; // controlled snake (snakes[0]) |
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| 36 | vector<Snake *> snakes; // all snakes |
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| 37 | |||
| 38 | vector<Point> obstacles; |
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| 39 | }; |
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| 40 | |||
| 41 | #endif // SSSNAKESSS_HPP |