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Rev | Author | Line No. | Line |
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14 | freddie | 1 | #ifndef SSSNAKESSS_HPP |
2 | #define SSSNAKESSS_HPP |
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3 | |||
4 | #include "point.hpp" |
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5 | |||
6 | class SSSNAKESSS |
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7 | { |
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8 | public: |
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9 | SSSNAKESSS(); |
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10 | ~SSSNAKESSS(); |
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11 | |||
12 | bool init(); |
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13 | bool initSDL(); |
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14 | bool initOpenGL(); |
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15 | void initData(); |
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16 | |||
17 | void run(); |
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18 | void checkEvents(); |
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15 | tom | 19 | |
14 | freddie | 20 | void update(); |
15 | tom | 21 | void motion(); |
22 | |||
14 | freddie | 23 | void draw(); |
24 | |||
25 | void initLevel(int level); |
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26 | |||
27 | void end(); |
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28 | |||
29 | vector<string> listDir(string dir); |
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30 | |||
31 | private: |
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32 | bool running; |
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33 | |||
34 | SDL_Surface *screen; |
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35 | |||
36 | map<string, Texture *> textures; |
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37 | |||
38 | Snake *snake; // controlled snake (snakes[0]) |
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39 | vector<Snake *> snakes; // all snakes |
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40 | |||
41 | vector<Point> obstacles; |
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42 | }; |
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43 | |||
44 | #endif // SSSNAKESSS_HPP |