Rev 15 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 14 | freddie | 1 | #ifndef SSSNAKESSS_HPP |
| 2 | #define SSSNAKESSS_HPP |
||
| 3 | |||
| 4 | #include "point.hpp" |
||
| 5 | |||
| 6 | class SSSNAKESSS |
||
| 7 | { |
||
| 8 | public: |
||
| 9 | SSSNAKESSS(); |
||
| 10 | ~SSSNAKESSS(); |
||
| 11 | |||
| 12 | bool init(); |
||
| 13 | bool initSDL(); |
||
| 14 | bool initOpenGL(); |
||
| 15 | void initData(); |
||
| 16 | |||
| 17 | void run(); |
||
| 18 | void checkEvents(); |
||
| 15 | tom | 19 | |
| 14 | freddie | 20 | void update(); |
| 15 | tom | 21 | void motion(); |
| 22 | |||
| 14 | freddie | 23 | void draw(); |
| 24 | |||
| 25 | void initLevel(int level); |
||
| 26 | |||
| 27 | void end(); |
||
| 28 | |||
| 29 | vector<string> listDir(string dir); |
||
| 30 | |||
| 31 | private: |
||
| 32 | bool running; |
||
| 33 | |||
| 34 | SDL_Surface *screen; |
||
| 35 | |||
| 36 | map<string, Texture *> textures; |
||
| 37 | |||
| 38 | Snake *snake; // controlled snake (snakes[0]) |
||
| 39 | vector<Snake *> snakes; // all snakes |
||
| 40 | |||
| 16 | freddie | 41 | Point food; |
| 14 | freddie | 42 | vector<Point> obstacles; |
| 43 | }; |
||
| 44 | |||
| 45 | #endif // SSSNAKESSS_HPP |