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4 tom 1
#ifndef TEXTURE_HPP
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#define TEXTURE_HPP
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class Texture
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{
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    public:
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        Texture(string filename);
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        ~Texture();
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        void draw(int x, int y);
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    private:
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        GLuint texture;
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        bool loaded;
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        int width;
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        int height;
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        int halfWidth;
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        int halfHeight;
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};
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void drawTexture(Texture *texture, int x, int y);
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#endif // TEXTURE_HPP