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3 | tom | 1 | #include "SDL/SDL.h" |
4 | tom | 2 | #include "SDL/SDL_image.h" |
3 | tom | 3 | #include "SDL/SDL_opengl.h" |
4 | |||
4 | tom | 5 | #include <iostream> |
6 | tom | 6 | #include <vector> |
7 | #include <map> |
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4 | tom | 8 | |
9 | using namespace std; |
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10 | |||
11 | #include "texture.hpp" |
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1 | tom | 12 | #include "sssnakesss.hpp" |
13 | |||
14 | SSSNAKESSS::SSSNAKESSS() |
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15 | { |
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2 | tom | 16 | running = false; |
1 | tom | 17 | } |
18 | |||
19 | SSSNAKESSS::~SSSNAKESSS() |
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20 | { |
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21 | |||
22 | } |
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23 | |||
24 | bool SSSNAKESSS::init() |
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25 | { |
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26 | if (!initSDL()) |
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27 | { |
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28 | return false; |
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29 | } |
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30 | |||
31 | if (!initOpenGL()) |
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32 | { |
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33 | return false; |
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34 | } |
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35 | |||
36 | initData(); |
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37 | |||
38 | return true; |
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39 | } |
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40 | |||
41 | bool SSSNAKESSS::initSDL() |
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42 | { |
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3 | tom | 43 | if (SDL_Init(SDL_INIT_EVERYTHING) != 0) |
44 | { |
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45 | return false; |
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46 | } |
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47 | |||
48 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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49 | |||
50 | screen = SDL_SetVideoMode(640, 480, 16, SDL_OPENGL); |
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51 | if (!screen) |
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52 | { |
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53 | return false; |
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54 | } |
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55 | |||
1 | tom | 56 | return true; |
57 | } |
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58 | |||
59 | bool SSSNAKESSS::initOpenGL() |
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60 | { |
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3 | tom | 61 | glEnable(GL_TEXTURE_2D); |
62 | |||
63 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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64 | |||
65 | glViewport(0, 0, 640, 480); |
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66 | |||
67 | glClear(GL_COLOR_BUFFER_BIT); |
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68 | |||
69 | glMatrixMode(GL_PROJECTION); |
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70 | glLoadIdentity(); |
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71 | |||
72 | glOrtho(0.0f, 640, 480, 0.0f, -1.0f, 1.0f); |
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73 | |||
74 | glMatrixMode(GL_MODELVIEW); |
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75 | glLoadIdentity(); |
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76 | |||
1 | tom | 77 | return true; |
78 | } |
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79 | |||
80 | void SSSNAKESSS::initData() |
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81 | { |
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6 | tom | 82 | string dataDir = "data/"; |
83 | |||
84 | string graphicsDir = dataDir + "graphics/"; |
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85 | vector<string> graphicsList = listDir(graphicsDir); |
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86 | for (unsigned int i = 0; i < graphicsList.size(); i++) |
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87 | { |
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88 | string file = graphicsList[i]; |
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89 | string fullfilename = graphicsDir + file; |
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90 | |||
91 | textures[file] = new Texture(fullfilename); |
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92 | } |
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1 | tom | 93 | } |
94 | |||
95 | void SSSNAKESSS::run() |
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96 | { |
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2 | tom | 97 | running = true; |
98 | |||
99 | while (running) |
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100 | { |
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101 | checkEvents(); |
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102 | update(); |
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103 | draw(); |
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104 | } |
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1 | tom | 105 | } |
106 | |||
2 | tom | 107 | void SSSNAKESSS::checkEvents() |
108 | { |
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3 | tom | 109 | SDL_Event event; |
110 | |||
111 | while (SDL_PollEvent(&event)) |
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112 | { |
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113 | switch (event.type) |
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114 | { |
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115 | case SDL_QUIT: |
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116 | running = false; |
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117 | break; |
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118 | } |
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119 | } |
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2 | tom | 120 | } |
121 | |||
122 | void SSSNAKESSS::update() |
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123 | { |
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124 | } |
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125 | |||
126 | void SSSNAKESSS::draw() |
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127 | { |
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128 | } |
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129 | |||
1 | tom | 130 | void SSSNAKESSS::end() |
131 | { |
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132 | } |
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6 | tom | 133 | |
134 | vector<string> SSSNAKESSS::listDir(string dir) |
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135 | { |
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136 | vector<string> list; |
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137 | |||
138 | return list; |
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139 | } |