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#ifndef BIKE_H
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#define BIKE_H
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#include <QObject>
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#include <QPainter>
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#include <QTcpSocket>
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#include <QLine>
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#include <iostream>
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#include <QHostAddress>
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#include <QThread>
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using namespace std;
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class Bike : public QThread
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{
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    Q_OBJECT
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public:
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    Bike(QTcpSocket *sock, int i);
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    void draw(QPainter *painter,QList<Bike *> bikes);
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    void run(QList<Bike *> bikes);
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    bool hasCollided(QList<Bike *> bikes);
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    void reset();
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    bool isReady;
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    bool dead;
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    bool show;
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    bool hadGo;
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    float x;
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    float y;
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    QString name;
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    int angle;
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    QList<QPoint> linePoints;
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    int id;
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    bool isDisconnected;
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    bool hasHadGo;
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    QColor colour;
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    bool collided;
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    float abpool;
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private:
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    QTcpSocket *socket;
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    float velocity;
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        private slots:
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    void readyRead();
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    void disconnected();
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};
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#endif // BIKE_H