Subversion Repositories sssnakesss

Compare Revisions

Ignore whitespace Rev 10 → Rev 1

/history.txt
File deleted
\ No newline at end of file
/tmake.lua
2,8 → 2,8
Language("C++")
 
function build()
Set("Sources", Srcs("main.cpp", "sssnakesss.cpp", "texture.cpp", "point.cpp", "snake.cpp"))
Set("Libraries", Libs("SDL", "SDL_image", "SDL_mixer", "SDL_ttf", "GL"))
Set("Sources", Srcs("main.cpp", "sssnakesss.cpp"))
Set("Libraries", Libs("SDL", "SDL_image", "SDL_mixer", "SDL_ttf"))
Set("Includes", Incs("SDL", "SDL_image", "SDL_mixer", "SDL_ttf"))
 
Compile()
/include/point.hpp
File deleted
/include/texture.hpp
File deleted
/include/snake.hpp
File deleted
/include/sssnakesss.hpp
1,5 → 1,5
#ifndef SSSNAKESSS_HPP
#define SSSNAKESSS_HPP
#ifndef SSSNAKESSS_H
#define SSSNAKESSS_H
 
class SSSNAKESSS
{
13,21 → 13,11
void initData();
void run();
void checkEvents();
void update();
void draw();
void end();
vector<string> listDir(string dir);
private:
bool running;
SDL_Surface *screen;
map<string, Texture *> textures;
Snake *snake;
};
 
#endif // SSSNAKESSS_HPP
#endif // SSSNAKESSS_H
/src/texture.cpp
File deleted
/src/snake.cpp
File deleted
/src/point.cpp
File deleted
/src/sssnakesss.cpp
1,22 → 1,8
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_opengl.h"
 
#include <dirent.h>
#include <iostream>
#include <vector>
#include <map>
 
using namespace std;
 
#include "point.hpp"
#include "snake.hpp"
#include "texture.hpp"
#include "sssnakesss.hpp"
 
SSSNAKESSS::SSSNAKESSS()
{
running = false;
}
 
SSSNAKESSS::~SSSNAKESSS()
38,130 → 24,27
initData();
snake = new Snake;
return true;
}
 
bool SSSNAKESSS::initSDL()
{
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
return false;
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
screen = SDL_SetVideoMode(640, 480, 16, SDL_OPENGL);
if (!screen)
{
return false;
}
return true;
}
 
bool SSSNAKESSS::initOpenGL()
{
glEnable(GL_TEXTURE_2D);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glViewport(0, 0, 640, 480);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, 640, 480, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
return true;
}
 
void SSSNAKESSS::initData()
{
string dataDir = "data/";
string graphicsDir = dataDir + "graphics/";
vector<string> graphicsList = listDir(graphicsDir);
for (unsigned int i = 0; i < graphicsList.size(); i++)
{
string file = graphicsList[i];
string fullfilename = graphicsDir + file;
textures[file] = new Texture(fullfilename);
}
}
 
void SSSNAKESSS::run()
{
running = true;
while (running)
{
checkEvents();
update();
draw();
SDL_GL_SwapBuffers();
}
}
 
void SSSNAKESSS::checkEvents()
{
SDL_Event event;
 
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
running = false;
break;
}
}
}
 
void SSSNAKESSS::update()
{
}
 
void SSSNAKESSS::draw()
{
//drawTexture(textures["food.png"], 20, 20);
}
 
void SSSNAKESSS::end()
{
delete snake;
SDL_FreeSurface(screen);
SDL_Quit();
}
 
vector<string> SSSNAKESSS::listDir(string dirName)
{
vector<string> files;
DIR *dp = opendir(dirName.c_str());
if (dp != NULL)
{
dirent *ep;
while ((ep = readdir(dp)))
{
string n = ep->d_name;
if (n != "." && n != "..")
{
files.push_back(n);
}
}
closedir(dp);
}
 
return files;
}
/src/main.cpp
1,17 → 1,3
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_opengl.h"
 
#include <dirent.h>
#include <iostream>
#include <vector>
#include <map>
 
using namespace std;
 
#include "point.hpp"
#include "snake.hpp"
#include "texture.hpp"
#include "sssnakesss.hpp"
 
int main(int argc, char *argv[])