Subversion Repositories BlockadePP

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namespace blockade
{
    partial class Form1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
                this.components = new System.ComponentModel.Container();
                this.view = new System.Windows.Forms.PictureBox();
                this.cashF = new System.Windows.Forms.Label();
                this.goF = new System.Windows.Forms.PictureBox();
                this.livesF = new System.Windows.Forms.Label();
                this.beamF = new System.Windows.Forms.PictureBox();
                this.levelF = new System.Windows.Forms.Label();
                this.timer1 = new System.Windows.Forms.Timer(this.components);
                ((System.ComponentModel.ISupportInitialize)(this.view)).BeginInit();
                ((System.ComponentModel.ISupportInitialize)(this.goF)).BeginInit();
                ((System.ComponentModel.ISupportInitialize)(this.beamF)).BeginInit();
                this.SuspendLayout();
                //
                // view
                //
                this.view.Dock = System.Windows.Forms.DockStyle.Top;
                this.view.Location = new System.Drawing.Point(0, 0);
                this.view.Name = "view";
                this.view.Size = new System.Drawing.Size(500, 400);
                this.view.TabIndex = 0;
                this.view.TabStop = false;
                this.view.MouseClick += new System.Windows.Forms.MouseEventHandler(this.view_MouseClick);
                //
                // cashF
                //
                this.cashF.AutoSize = true;
                this.cashF.Font = new System.Drawing.Font("Tahoma", 15.75F, System.Drawing.FontStyle.Italic, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
                this.cashF.Location = new System.Drawing.Point(12, 413);
                this.cashF.Name = "cashF";
                this.cashF.Size = new System.Drawing.Size(104, 25);
                this.cashF.TabIndex = 1;
                this.cashF.Text = "Cash: 200";
                //
                // goF
                //
                this.goF.Location = new System.Drawing.Point(408, 412);
                this.goF.Name = "goF";
                this.goF.Size = new System.Drawing.Size(80, 80);
                this.goF.TabIndex = 2;
                this.goF.TabStop = false;
                this.goF.Click += new System.EventHandler(this.pictureBox1_Click);
                //
                // livesF
                //
                this.livesF.AutoSize = true;
                this.livesF.Font = new System.Drawing.Font("Tahoma", 15.75F, System.Drawing.FontStyle.Italic, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
                this.livesF.Location = new System.Drawing.Point(12, 438);
                this.livesF.Name = "livesF";
                this.livesF.Size = new System.Drawing.Size(97, 25);
                this.livesF.TabIndex = 3;
                this.livesF.Text = "100 Lives";
                //
                // beamF
                //
                this.beamF.Dock = System.Windows.Forms.DockStyle.Bottom;
                this.beamF.Location = new System.Drawing.Point(0, 400);
                this.beamF.Name = "beamF";
                this.beamF.Size = new System.Drawing.Size(500, 100);
                this.beamF.TabIndex = 4;
                this.beamF.TabStop = false;
                //
                // levelF
                //
                this.levelF.AutoSize = true;
                this.levelF.Font = new System.Drawing.Font("Tahoma", 15.75F, System.Drawing.FontStyle.Italic, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
                this.levelF.Location = new System.Drawing.Point(12, 463);
                this.levelF.Name = "levelF";
                this.levelF.Size = new System.Drawing.Size(84, 25);
                this.levelF.TabIndex = 8;
                this.levelF.Text = "Level: 0";
                //
                // timer1
                //
                this.timer1.Interval = 1000;
                this.timer1.Tick += new System.EventHandler(this.Timer1Tick);
                //
                // Form1
                //
                this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
                this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
                this.ClientSize = new System.Drawing.Size(500, 500);
                this.Controls.Add(this.levelF);
                this.Controls.Add(this.livesF);
                this.Controls.Add(this.goF);
                this.Controls.Add(this.cashF);
                this.Controls.Add(this.view);
                this.Controls.Add(this.beamF);
                this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
                this.Name = "Form1";
                this.Text = "Form1";
                this.Load += new System.EventHandler(this.Form1_Load);
                this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form1FormClosing);
                this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1KeyDown);
                ((System.ComponentModel.ISupportInitialize)(this.view)).EndInit();
                ((System.ComponentModel.ISupportInitialize)(this.goF)).EndInit();
                ((System.ComponentModel.ISupportInitialize)(this.beamF)).EndInit();
                this.ResumeLayout(false);
                this.PerformLayout();
        }
        private System.Windows.Forms.Timer timer1;

        #endregion

        private System.Windows.Forms.PictureBox view;
        private System.Windows.Forms.Label cashF;
        private System.Windows.Forms.PictureBox goF;
        private System.Windows.Forms.Label livesF;
        private System.Windows.Forms.PictureBox beamF;
        private System.Windows.Forms.Label levelF;
    }
}