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#ifndef SSSNAKESSS_HPP
#define SSSNAKESSS_HPP
struct SDL_Surface;
class SSSNAKESSS
{
public:
SSSNAKESSS();
~SSSNAKESSS();
bool init();
bool initSDL();
bool initOpenGL();
void initData();
void run();
void checkEvents();
void update();
void draw();
void end();
vector<string> listDir(string dir);
private:
bool running;
SDL_Surface *screen;
map<string, Texture *> textures;
};
#endif // SSSNAKESSS_HPP