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#ifndef TEXTURE_HPP
#define TEXTURE_HPP
class Texture
{
public:
Texture(string filename);
~Texture();
void draw(int x, int y);
private:
GLuint texture;
bool loaded;
int width;
int height;
int halfWidth;
int halfHeight;
};
void drawTexture(Texture *texture, int x, int y);
#endif // TEXTURE_HPP