(root)/mainwindow.cpp @ 1 - Rev 1
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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
this->setMinimumSize(800, 600);
this->resize(800, 600);
this->setMaximumSize(800, 600);
server = new QTcpServer(this);
connect(server, SIGNAL(newConnection()), this, SLOT(newConnection()));
server->listen(QHostAddress::Any, 4567);
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
timer->start(50);
id = 0;
}
MainWindow::~MainWindow()
{
delete ui;
delete server;
}
void MainWindow::reset()
{
for (int i = 0; i < bikes.count(); i++)
{
bikes[i]->reset();
}
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void MainWindow::paintEvent(QPaintEvent *e)
{
e->accept();
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
bool ready = true;
for (int i = 0; i < bikes.count(); i++)
{
if (!bikes[i]->isReady)
{
ready = false;
}
}
if (ready)
{
for (int i = 0; i < bikes.count(); i++)
{
if (bikes[i]->show)
{
bikes[i]->hasHadGo = false;
bikes[i]->run(bikes);
bikes[i]->draw(&painter);
}
}
Bike *bike;
foreach(bike,bikes){
while(!bike->hasHadGo){
}
}
}
checkClients();
}
void MainWindow::newConnection()
{
while (server->hasPendingConnections())
{
QTcpSocket *socket = server->nextPendingConnection();
Bike *bike = new Bike(socket, id);
id += 1;
reset();
bikes.append(bike);
cout << ":: New Bike: " << socket->peerAddress().toString().toStdString() << endl;
}
}
void MainWindow::checkClients()
{
for (int i = bikes.count() - 1; i >= 0; i--)
{
if (bikes[i]->isDisconnected)
{
delete bikes[i];
bikes.removeAt(i);
cout << ":: Removed Bike: " << i << endl;
}
}
}