(root)/mainwindow.cpp @ 35 - Rev 43
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#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QGLWidget(parent)
{
this->setFixedSize(800, 600);
server = new QTcpServer(this);
connect(server, SIGNAL(newConnection()), this, SLOT(newConnection()));
server->listen(QHostAddress::Any, 4567);
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
timer->start(50);
timer2 = new QTimer(this);
connect(timer2, SIGNAL(timeout()),this,SLOT(clientTimeOut()));
timer2->setSingleShot(true);
suddenDeath = false;
suddenDeathTimer = new QTimer(this);
connect(suddenDeathTimer, SIGNAL(timeout()), this, SLOT(activateSuddenDeath()));
suddenDeathTimer->start(300000);
id = 0;
}
void MainWindow::clientTimeOut()
{
cout << "Timeout function called\n";
Bike *bike;
foreach(bike,bikes)
{
if(!bike->hasHadGo)
{
bike->socket->disconnectFromHost();
bike->dead = true;
bike->hasHadGo = true;
}
}
}
MainWindow::~MainWindow()
{
delete server;
}
void MainWindow::reset()
{
suddenDeathTimer->stop();
suddenDeathTimer->start(300000);
suddenDeath = false;
for (int i = 0; i < bikes.count(); i++)
{
bikes[i]->reset();
}
}
void MainWindow::paintEvent(QPaintEvent *e)
{
if (suddenDeath)
{
for (int i = 0; i < bikes.count(); i++)
{
bikes[i]->speed *= 1.01;
}
}
e->accept();
QPainter painter(this);
painter.fillRect(0, 0, 800, 600, Qt::white);
bool ready = true;
for (int i = 0; i < bikes.count(); i++)
{
if (!bikes[i]->isReady)
{
ready = false;
}
bikes[i]->hasHadGo = false;
bikes[i]->haveSentAlready = false;
}
if (ready)
{
// cout << ":: Sent move request..." << endl;
bool alldone = false;
time_t start = time(NULL);
while(!alldone){
for (int i = 0; i < bikes.count(); i++)
{
if (bikes[i]->show && !bikes[i]->hasHadGo)
{
bikes[i]->bikes = bikes;
bikes[i]->run();
}
}
alldone = true;
for (int i = 0; i < bikes.count(); i++){
if(bikes[i]->show && !bikes[i]->hasHadGo){
alldone = false;
}
}
if(time(NULL) - 10 > start)
clientTimeOut();
}
}
if(ready)
{
for (int i = 0; i < bikes.count(); i++)
{
if (bikes[i]->show)
{
bikes[i]->draw(&painter,bikes);
}
}
}
checkClients();
}
void MainWindow::newConnection()
{
while (server->hasPendingConnections())
{
QTcpSocket *socket = server->nextPendingConnection();
Bike *bike = new Bike(socket, id);
connect(bike, SIGNAL(chat(QString,QString)), this, SLOT(chat(QString,QString)));
id += 1;
cout << "Resetting from here\n";
reset();
bikes.append(bike);
cout << ":: New Bike: " << socket->peerAddress().toString().toStdString() << endl;
}
}
void MainWindow::checkClients()
{
bool everyoneDied = true;
for (int i = bikes.count() - 1; i >= 0; i--)
{
if (bikes[i]->isDisconnected)
{
for (int j = 0; j < bikes.count(); j++)
{
bikes[j]->setText(QString("DISCO ") + bikes[i]->name + QString("\n"));
}
delete bikes[i];
bikes.removeAt(i);
cout << ":: Removed Bike: " << i << endl;
}
else
{
if (!bikes[i]->collided)
{
everyoneDied = false;
}
// else if (bikes[i]->dead)
// {
// everyoneDied = false;
// }
}
}
if (everyoneDied)
{
cout << "resetting from other place\n";
reset();
}
}
void MainWindow::chat(QString name, QString message)
{
QString packet = "CHAT ";
packet.append(name);
packet.append(" ");
packet.append(message);
packet.append("\n");
for (int i = 0; i < bikes.count(); i++)
{
bikes[i]->setText(packet);
}
}
void MainWindow::activateSuddenDeath()
{
if (!suddenDeath)
{
suddenDeath = true;
cout << "SUDDEN DEATH ACTIVATED!" << endl;
chat("Server", "SUDDEN DEATH ACTIVATED!");
}
}