Subversion Repositories BlockadePP

Rev

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Hello, Mortal (I'm assuming this game won't ever be in circulation, let alone as long as we don't have any form of decent Animated Intellignece Machines).

Blockade is not a simple laser shooting game! Everything is very calculated, except for prices, becuase, as I have allready explained, computers arn't quite good enough to make Human interactive disitions, eg. the relative importance of each tower under certain cirsumstances, how pretty it is, and how bias may affect a user's choice of tower.

The most inportant thing you need to learn is exactly how towers operate. It is simple inc oncept, bu can take alittle time to figure out in your mind.

Each tower has a limit to how much any it can retain (I measure energy in 'units' 'u' for this 'game'). It also has a set value for the amount of energy gained each moement when not fireing, and the amount lost each moment when fireing. The amout lost dictates the damage inflicted, and the higher this, the more glow from the tower (if any) and the more puffs of smoke appear on the enemy ship(s) targeted.

Types of laser are:

0: THEL - Single target, perfect line
1: SEB - Single target, pretty line
2: QEB - Many targets, pretty line