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#ifndef CLIENT_H
#define CLIENT_H
#include <QtCore/QObject>
#include <QtCore/QList>
#include <QtCore/QString>
#include <QtCore/QPoint>
#include <QtCore/QThread>
#include <QtNetwork/QTcpSocket>
class Client : public QThread
{
Q_OBJECT
public:
Client(int sd);
~Client();
bool isConnected();
void run();
bool doGo();
bool checkReadyRead();
void checkDisconnected();
void checkPlayable();
void updatePos();
void reset();
bool hasCollided(QList<Client *> clients);
void sendText(QByteArray text);
void write(QByteArray text);
QString name;
int colourRed;
int colourGreen;
int colourBlue;
double x;
double y;
int angle;
double speed;
bool playing;
bool crashed;
QList<QPoint> linePoints;
QList<Client *> clients;
bool playedGo;
QString peerAddress;
private:
QTcpSocket *socket;
bool connected;
signals:
void chat(QString name, QString data);
};
int sign(float x);
#endif // CLIENT_H